Fulda Gap 2008 Important Game Rules
While the Fulda Gap Website provides a detailed rules set for the game, the following highlights several important rules that can have a major impact on the game if we through ignorance or willfully fail to follow. Rules infractions can result in an unsportsmanlike penalty of 300 points. Talk about a game changer!
The rules below cover several key aspects of the game which have known lee way for interpretation. Not following these rules not only may cause you to be expelled from the event it can cost us the game!
Dead Zones
There are six (6) dead re-charge zones currently on the map. in the MAP below, the NATO dead zones are identified by the NATO flag and are designated as DZ2, DZ3, and DZ4. The Warsaw Pact dead zones are identified by the GLORIOUS Hammer and Sickle and are designated as DZ1, DZ5, and DZ6. There will be dead zone refs at all dead zones. They will be responsible for safety and reinsertion. You will be reinserted every ½ hour, on the hour & ½ hour. There will be dead zones in each battle area for each side (there are no shared dead zones).

When you are tagged out, call “hit, hit, hit”, put your barrel sleeve on, and proceed to the nearest dead zone. Note, you must respawn at a Warsaw Pact Dead zone. At the start of the game there are only 2 deadzones available to Warsaw Pact regular units. DZ1 and DZ5. You may also respawn at the Warsaw Pact Entry point. DZ6 becomes available based on game objectives.
DO NOT USE DZ6 to respawn unless you have been instructed to by a Warsaw Pact Commander or if you see that a Soviet flag is hanging in the dead zone. Illegal use of DZ6 or NATO deadzones to respawn can lead to a unsportsmanlike penalty. So please don't do it!
Dead zone ambushing is not allowed. No units can set up within a 100 foot firing range of a dead zone to shoot out reentering players. Therefore, all reinsertions should be ‘Cold’, not under fire.
If you leave the field for any reason, (air, paint, water), you are considered out. You must come back to a dead zone closest to your unit, and reinsert on the next reinsertion.
Unsportsmanlike Conduct
Wiping paint, any form of cheating, or un-sportsman like conduct (OVER SHOOTING, FIGHTING, FOUL LANGUAGE, etc.) will not be tolerated. If you are found cheating you will be expelled from the game and not allowed to return. The judge’s calls on the field are final and will not be reversed. There will be referees at each base and dead zone, as well as roving refs.
There will be certain individuals who will be playing in the game that are designated as referees as well. These player referees will have a special ID that will identify them as such. The point is, even if you don't see a referee there may be one around.
As I state in my Commander's Intent, WE WANT TO WIN but we want to do so with the highest levels of sportsmanship, honor, and integrity. WIN or LOSE.
Referees
Under no circumstances is anyone allowed to ARGUE with a referee. On the field, their calls are final, period. If you have a problem with a call, then take it to one of the game coordinators, or a head ref. There will be multiple head refs, one at each battle area. They will be assisted by numerous refs all over the field. Each unit will have a ref/refs attached to them as well.
Referees are here for your safety. If you see any ref allowing any unsafe actions, please report him/her to the game coordinators. They will have numbers on the backs of their t-shirts that will identify them individually. “Reporting” a ref for making a “bad” call, is bad sportsmanship, and will not be accepted. The game coordinator does not second guess his refs.
Other Rules
- YOU CANNOT FIRE YOUR MARKER AT ANY TIME EXCEPT AT A CHRONO STATION, OR ON THE FIELD, PERIOD. Discharging of markers in the parking/store area, campsite, in the woods near your camp site will not be tolerated and will result in your expulsion from the field! Do not shoot at wildlife, referees, or support vehicles.
- MASKS MUST BE WORN AT ALL TIMES IN THE CHRONOGRAPH AREAS AND ON THE FIELD OF PLAY!!!! EVEN IF FOGGED OR PAINT-COVERED, DO NOT REMOVE YOUR GOGGLES FOR ANY REASON ON THE FIELD OR CHRONOGRAPH AREA. To do so will result in your removal from the game. NO EXCEPTIONS - NO REFUNDS. Retire to a dead zone or the store and clean your mask.
- A BARREL BLOCKING DEVICE (B.B.D.), also called a barrel sleeve, must be installed on your marker at all times except when shooting over the chronograph or playing in the game. Plugs are not allowed.
- Blind shooting, shooting without visually seeing where your balls are impacting or without looking down your sights, is not allowed. Violators will be counted as eliminated.
- Overshooting, which is the repeated shooting of an already eliminated player, is grounds for elimination or, if deliberate, removal from the field. Allow all suspected hit players to call themselves out. Be sure to loudly call yourself as hit (if you are) to prevent overshooting. Shooting a player with a barrel sleeve mounted on his barrel is overshooting, provided that player has his marker and sleeve clearly visible.
- NO PHYSICAL CONTACT IS ALLOWED BETWEEN PLAYERS (with the exception of a barrel tag or hand shake).
- Barrel Tag. A barrel tag is when someone sneaks up on you, taps you with their hand -not barrel (this is a safety issue), and you are out. This is not an option. YOU CANNOT TURN AND FIRE, PERIOD! If barrel tagged, you must put your BBD on, raise your marker, and leave the field quietly.
PLAY SAFE, PLAY FAIR, AND LETS MAKE IT 3 IN A ROW!





